package Code.Objects.Characters.Player.Movement;

public class PlayerFeetOrientationInfo
{
	private double rotation;
	private boolean flip;
	private int cycle;
	private int movementDirection;
	
	public PlayerFeetOrientationInfo()
	{
		rotation = 0;
		flip = false;
		cycle = 0;
	}
	
	public void setRotation(double r)
	{
		rotation = r;
	}
	
	public void setFlipped(boolean f)
	{
		flip = f;
	}
	
	public void setCycle(int c)
	{
		cycle = c;
	}
	
	public void setMovementDirection(int m)
	{
		movementDirection = m;
	}
	
	public double getRotation()
	{
		return rotation;
	}
	
	public int getCycle()
	{
		return cycle;
	}
	
	public int getMovementDirection()
	{
		return movementDirection;
	}
	
	public boolean isFlipped()
	{
		return flip;
	}
}